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Medal Of Honor 2010-Game Play and Release



Medal of Honor 2010  is the 13th first-person shooter video game in the Medal of Honor series, developed by Danger Close studios and Digital Illusions Creative Entertainment (DICE), released on Microsoft Windows, PlayStation 3 and Xbox 360 on October 9, 2010. The game is a reboot of the series, set in modern-day Afghanistan. Medal of Honor's single-player campaign uses a heavily modified version of Unreal Engine 3, and its multiplayer uses the Frostbite engine. The game uses dedicated servers.

In addition to the regular version of the game you can buy a Limited Edition. The Limited Edition costs the same amount but is limited obviously. What's different? The Limited Edition has includes a code that allows you to join the Battlefield 3 BETA when it opens up. You are also given a special weapon, the MP7 Personal Defense Weapon, which can only be used in the campaign unless you have this code. Lastly you are given early access to the TOZ-194 and 870MCS which you normally have to unlock. The PS3's limited edition also comes with a code to download the HD edition of Medal of Honor Frontline in the Playstation Store. If you preorder the game you may get a code for the Light Machine Gun the M60 which is useable only in the campaign unless you have this code.

Operating directly under the National Command Authority, a relatively unknown entity of handpicked warriors are called on when the mission must not fail. They are the Tier 1 Operators.

Over 2 million Soldiers, Sailors, Airmen and Marines wear the uniform. Of those, approximately 50 thousand fall under the direct control of the Special Operations Command. The Tier 1 Operator functions on a plane of existence above and beyond even the most highly trained Special Operations Forces. Their exact numbers, while classified, hover in the low hundreds. They are living, breathing, precision instruments of war. They are experts in the application of violence. The new Medal of Honor is inspired by and has been developed with Tier 1 Operators from this elite community. Players will step into the boots of these warriors and apply their unique skill sets to a new enemy in the most unforgiving and hostile battlefield conditions of present day Afghanistan.




Game Play


Medal of Honor differs from the rest of the Medal of Honor installments. The game breaks away from the World War II setting of previous games in the series and is instead set in ongoing War in Afghanistan. The emphasis is on realism, with EA going as far as to bring in real Tier 1 Operators from the United States military as consultants. It includes the kinds of objectives and tasks issued in real life such as raiding terrorist hideouts, hostage rescues and undercover operations. The game introduces new weapons and technology to the Medal Of Honor franchise, including the M4A1 carbine, M16A4 assault rifle, the M110 Semi-Automatic Sniper System, AN/PEQ side rail-mounted laser pointer, the MP7A1 Submachine gun, and the AT4. The single player includes some drivable vehicles such as helicopters, jeeps and a quad bike.
A player can be positioned in one of three stances: standing, crouching, or prone; each affecting the character's


rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health power ups. The player can also slide along cover. When the player has taken damage, the edges of the screen glow red. If the player stays out of fire, the player can recover. If the player get a headshot an icon will appear to the screen. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to flee from the frag grenade.


Far Cry 3-Game Play and Release

Far Cry 3 is an open world first-person shooter video game developed mainly by Ubisoft Montreal in conjunction with Ubisoft Massive, Ubisoft Red Storm, Ubisoft Shanghai, published by Ubisoft for Microsoft Windows, Xbox 360 and PlayStation 3. The game was released on November 29, 2012 in Australia, November 30 in Europe, and December 4 in North America. A stand-alone expansion titled Far Cry 3: Blood Dragon was released on April 30, 2013.

The game kicks off with its protagonist, a blue-eyed American boy called Jason, being shown having the time off his life with his mates and his two brothers on holiday in an island paradise. In montage the player sees them doing shots, leaping into rock pools and skydiving.

The camera then pans back to show this montage is being shown on a camera phone that’s being held by the group’s captor, a twitchy, erudite psycho called Vaas Montenegro, who has a smile similar to that of a boa constrictor before it swallows its prey.

Vaas, by the way, is one of the best villains created in gaming in the last few years. Intelligent, charming and utterly insane, he’s as likely to casually stab a helpless captive through the heart as he is to wax philosophical on the nature of madness.

Vaas heads up a colourful list of slavers, pirates, criminals, perverts and nutcases who Jason finds himself ranged against in his search for his friends, once he escapes Montenegro’s clutches in the early stages of the game.

As Jason explores the tropical island environments, racking up an impressive number of corpses, he transforms from scared First World brat into an unhinged killing machine, tossing vestiges of his humanity to the four winds in his quest for alpha male supremacy. 


Game Play

Far Cry 3 is a first-person shooter, which also features role-playing game elements including experience points, skill trees, and a crafting system. The player has the ability to take cover behind objects to break enemies' lines of sight and to peek around and over cover and blindfire. The player has the ability to perform silent takedowns by performing melee attacks from above, below, or close behind. The game's narrative director, Jason Vandenberghe, said that the story mode map is around ten times larger than the game's previous installments. Players are given the ability to survey and plan out their attacks with stealth takedown combinations and tag enemies with the camera in order to track their movement once they break the player's line of sight.


Equipment is controlled by a simple system. As missions are completed, new items are unlocked to be purchased or crafted by Jason, using the pelts of various animals found around the island. When scramblers on radio towers are removed, areas of the map are opened and weapons in the shop are made free. As outposts of Vaas' pirate group are attacked and retaken, the vicinity around the outpost becomes safer, it unlocks new side quests for that area.

Skills are collected by gaining experience from completing missions and killing enemies, and are unlocked in three skill trees, which correspond to the Spider, the Heron, and the Shark. Each skill tree upgrades different aspects of Jason's abilities, with the Spider upgrading his stealth takedowns and hunting skills, Shark for assault takedowns and health, with the Heron upgrading his long-range takedowns and mobility. As skills are collected, the tattoo on Jason's forearm grows which is made up of several different tribal designs resembling the three animal skill trees.

The game also includes a variety of side-quests. One such side-quest involves the player hunting the many different wildlife species on the island for upgrading purposes. There are some rare hunts that the player must undertake to reach the highest level hunt upgrades.