Showing posts with label Xbox One. Show all posts

Watch Dogs- Game Play and Release

Watch Dogs is published by ubisoft which is developed by Ubisoft Montreal. The game was released on 27th may 2014 for  Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

Game Play

In Watch Dogs the player is plays as Aiden Pearce in Chicago. Aiden Pearce is a highly-competent hacker and former thug.The game story is a little bit similar to Max Payne the player is seeking for justice for a violent family tragedy and does so by monitoring and hacking those that surround him in the city. 

Player will need to manipulate Chicago’s Central Operating System, known as CTOS. CTOS controls the majority of the  city’s technology and information as well as holding data on all the city’s residents.

The player will have a smartphone which can manipulate CTOS this means that you can
security cameras, download personal data, control traffic lights and public transport from the palm of your hand to achieve your goals.

You can explore chicago from the rooftops down to the city’s dangerous underground system. You have to hack Control Centres in order to access citizen profiles and the CTOS in each district, similar to the towers you have to scale in Far Cry 3 and the Assassin’s Creed series. 


"You’re going to see mundance, funny situations, see very dark secrets, we really want to make sure we pay homage to humanity, and we’re not critiquing them 100 per cent of the time. That would be bad," explained Ubisoft’s Creative Director, Jonathan Morin.



Tom Clancy's Division- Game Play and Release

Tom Clancy's Division is a game developed by Ubisoft Massive, Ubisoft Reflection and Ubisoft Red Storm and published by Ubisoft for Microsoft Windows, PlayStation 4 and Xbox One. It will be released on 2015.

Game Play

The game is related to two real world events, The Operation Dark Winter and Directive 51. In the game a disease is spread in US on a Black Friday which leads to the collapse of  United States in 5 Days. The player is an agent of a group called "Strategic Homeland Division (SHD), The "Division" for short that's from the name of the game is derived. The group was established to save the remains (also in online) putting them against artificial intelligence and other players.

Far Cry 4- Game Play and Release

Far Cry 4 is published by ubisoft and will release on November 18, 2014. It is the successor of Far Cry 3 which was a big hit in the last year. The game is developed by Ubisoft Montreal, Kiev, Toronto and Shanghai ; Red Storm Entertainment for PS4, XBox One, PC, PS3 and Xbox 360. 

Game Play

Far Cry 3 is a shooting game. The players will find themselves in a breathtaking, perilous, wild region of the Himalayas called Kyrat. The player will be struggling under the regime of a despotic self-appointed king.  Using a vast array of weapons, vehicles and animals, players will write their own story across an exotic open-world landscape.


Transformers Rise of the Dark Spark- Game Play, Characters and Release

Transformers Rise of the Dark Spark is a game created by Edge of Reality and published by Activision. It is developed by Edge of Reality and and the fourth installment in the movie game series. The game may release on June 24, 2014 for Microsoft Windows, Nintendo 3DS, PlayStation 3, PlayStation 4, Wii U, Xbox 360 and Xbox One.

Game Play

It will be a third person shooting game. The game will have a single-player campaign that will let players choose whether they would like to affiliate themselves with the Autobots, to protect the Earth, or the Decepticons, to destroy the Earth. The multiplayer mode is known as the escalation mode, you should work together as four players to fight waves of increasingly tough enemies returns with upgradable defenses being added.     

Characters  

Autobots

 

  • Air Raid
  • Arcee
  • Bumblebee
  • Cliffjumper
  • Crosshairs
  • Drift
  • Grimlock
  • Hound
  • Ironhide
  • Jazz
  • Jetfire
  • Optimus Prime
  • Ratchet
  • Sideswipe
  • Silverbolt
  • Slug
  • Snarl
  • Strafe
  • Swoop
  • Warpath

 Decepticons

 

  • Blast Off
  • Brawl
  • Bruticus
  • Galvatron
  • Hardshell
  • Kickback
  • Lockdown
  • Megatron
  • Onslaught
  • Sharpshot
  • Shockwave
  • Skywarp
  • Soundwave
  • Starscream
  • Stinger
  • Swindle
  • Thundercracker
  • Vortex





Trailer







The Crew- Game Play, System Requirements and Release

The Crew is an upcoming racing video game set in an open world environment. It is being developed by Ivory Tower and Ubisoft Reflections and published by Ubisoft for Microsoft Windows, PlayStation 4 and Xbox One. It is expected to release in the third quarter of 2014.

The Crew is an open and persistent world for racing across the United States. It takes 90 minutes to drive from coast to coast in-game. The single-player campaign is 20 hours long, and entails infiltrating criminal groups. Missions can be played alone, with friends, or with online co-op matchmaking The multiplayer mode lets players create teams to compete online in races and other gametypes There are no in-game loading screens or pauses. Players can also build cars with a tie-in app for iOS and Android.

System Requirements

Minimum System Requirements:

INTEL CPU: Core 2 Duo E6600 2.4GHz
AMD CPU: Athlon 64 X2 Dual Core 5600+
Nvidia GPU: GeForce GT 545 DDR3
AMD GPU: Radeon HD 5570 1024MB
RAM: 2 GB
OS: Win Xp 32
Direct X: DX 9
HDD Space: 10 GB


Recommended System Requirements:

INTEL CPU: Core i5-655K 3.2GHz
AMD CPU: Phenom II X4 900e
Nvidia GPU: GeForce GTX 460
AMD GPU: Radeon HD 5830
RAM: 6 GB
OS: Win 7 64
Direct X: DX 10
HDD Space: 10 GB

Game Play

The Crew uses the entire United States as its playground, allowing players to drive from coast to coast and cruise through interesting destinations along the way. However, it isn’t a straight recreation of the US highway system; the team has taken some creative liberties to make the world manageable. In my hands-on time, I was hoping to drive around my home turf of Minneapolis, but found that it doesn’t exist in the game’s geography. The Midwest appears to primarily consist of Detroit, Chicago, and South Dakota’s Black Hills. 



Even without Minnesota, you can explore plenty of other regions like the east and west coasts, as well as the mountain states. In these areas, players undertake a variety of missions in the open world, easily accessed via fast travel (though you can do it the long way). Various challenges, like checkpoint races, takedowns, and illegal street races, provide a wide selection of activities to occupy your virtual cross-country trek. Depending on your objective, you may need to tweak your vehicle’s body, engine, and tires to suit the situation.
Much of that sounds like standard racing game fare, but the online component of The Crew promises to add a new element. You aren’t just driving around in world by yourself; the roads are filled with other real-life drivers. You can team up with them to form your own crew and complete missions, and every mission and event allows for cooperative play. This is done seamlessly in the world, with no lobbies to sift through. The game also has PvP (though its specific format and functionality is still under wraps) and a companion app that you can use to customize your vehicles.







TITANFALL- Game Play, Story and Release

Titanfall is an upcoming first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts as an exclusive for Microsoft Windows, Xbox 360, and Xbox One. The game was officially announced as Respawn's debut game at Microsoft's E3 2013 press conference, and is scheduled for release on March 11, 2014.

Already the winner of more than 80 coveted awards from critics around the world, Titanfall is winning over fans with its thrilling, dynamic first-person action gameplay featuring elite assault pilots and agile, heavily-armored, 24-foot titans. Crafted by one of the co-creators of Call of Duty and other key designers behind the Call of Duty franchise, Titanfall delivers a brand-new online experience that combines fluid, fast-paced multiplayer action with heroic, set-piece moments found in traditional campaign modes.

Titanfall, with its advanced combat techniques, gives you the freedom to fight your way as both elite assault Pilot and fast, heavily armored Titan. The experience combines fast-paced multiplayer action with the dramatically charged moments of a cinematic universe.


Game Play

Story

The story appears to be centered around a member of a roaming space fleet caught far from home on the edge of explored space known as The Frontier. Through exploration, scavenging and salvage, the fleet seeks a new home for itself but encounters opposition from enemies with similar intents.


Factions
The Interstellar Manufacturing Corporation (IMC)

A mega-corporation built on Titan manufacturing materials, planetary survey technology and map database rights. Seeing the Frontier as a ripe for exploitation, the IMC is dedicated to maximizing their profits and shareholder wealth and will not shy away from the legal application of force when necessary.


The Militia

A citizens army representing the military arm of the Frontier systems' territorial defense pact. The Militia is comprised of a loosely governed mishmash of homesteaders, bandits, mercenaries and pirates. They are opposed to the IMC who they believe does not act in the best interest of the Frontier locals.

Multiplayer

Multiplayer provides traditional matches between two opposing teams. Players start the match on foot and, as they complete objectives or earn kills, are eventually able to have their mech dropped into the match. XP is earned for what you do in the match with the point value popping up on screen with each kill and objective completion. Players on foot are not completely vulnerable to mechs as they can be armed with heavy weapons such as rocket launchers.

Players, known in-game as "Pilots," are equipped with a Jet pack when on foot and have the ability to run along walls, adding a degree of maneuverability and verticality rarely seen in multiplayer shooters. Players will also have better survivability than in similar games like Call of Duty to ease the of frustration of dying constantly when first getting to grips with the game. To counter this, multiplayer games will be populated with AI opponents called "Marvins" (also (known as "popcorn enemies" because they're "easy to pop") so that most players are still able to achieve a steady rate of kills.

Respawn intends to better contextualize Titanfall's multiplayer in the game's fiction by taking cues from single-player narrative design. For example, matches will be bookended with dialogue and entry/exit gameplay sequences, which serve to better place each round in the game's overall story.

Reception

The game's reveal has been well received by the video game industry. It has been considered one of the highlights of E3 2013 and PAX Prime 2013. At E3 2013's Game Critics Awards, Titanfall received six awards, including the "Best of Show" award.

It has also drawn comparisons to other first-person shooters such as Call of Duty (created by some of the same team members) and Killzone as well as third-person shooters such as Vanquish and Gunslinger Stratos, in addition to manga/anime/game franchises such as Attack on Titan and mecha shows like Gundam.








Battlefield 4- Game Play and Release



Battlefield 4 is a first-person shooter video game developed by EA Digital Illusions CE (DICE) and published by Electronic Arts. It is a sequel to 2011's Battlefield 3. It was released on October 29, 2013 in North America, October 31, 2013 in Australia, November 1, 2013 in Europe and New Zealand and November 7, 2013 in Japan for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

Battlefield 4 is a military blockbuster that aims for unrivaled destruction. Fueled by Frostbite 3, Battlefield 4 allows you to demolish the buildings shielding your enemy. You will lead an assault from the back of a gun boat. Battlefield grants you the freedom to do more and be more while playing to your strengths and carving your own path to victory. Beyond its hallmark multiplayer, Battlefield 4 features an intense, dramatic character-driven campaign that starts with the evacuation of American VIPs from Shanghai and follows your squad's struggle to find its way home. Change the landscape in real-time with interactive environments that react to your every move. Dominate land, air and sea with all-new, intense water-based vehicular combat.



Game Play 

One of the more interesting features of the BF4 engine is the ability to scale resolution upwards or downwards. Let us explain what this means, since the slider sits apart from all other graphics options. If you change the resolution scaling, you change the resolution that the GPU renders internally as opposed to the displayed resolution. Most of the time, these numbers are identical -- but let's say you've got a GPU with really limited VRAM. How do you deal with that? You render at a low resolution internally, then scale up. 


But the problem with this method is essentially the same issue that can limit FXAA's ability to replace MSAA as an antialiasing method. You're working with an output stream rather than the underlying data, and upscaling to 1920x1080 never looks as good as natively rendering the same image. It's a fundamental limitation of the technology, and so we're not surprised that the game engine struggles. But the comparison, for all that, isn't very good. Here's a pair of screenshots that illustrate the difference. First, on the left, is a screenshot from 1366x768 set as the native resolution, with 100% scaling. On the right, here's 1920x1080, set for 70% scaling (to achieve roughly the same resolution).


Players can use dual-scoped weapons, including weapons with different firing modes (e.g. single shots, automatic fire). They can "spot" targets—marking their positions to the player's squad— in the single player campaign (a first in the Battlefield franchise) as well as in multiplayer, allowing teammates to either suppress or eliminate them. In addition, players will have more survival capabilities, such as countering melee attacks from the front while standing or crouching, shooting with their sidearm while swimming, and diving underwater to avoid enemy detection. The single-player campaign will see the player using vehicles to quickly traverse mini-sandbox-style levels.