Showing posts with label Xbox 360. Show all posts

Watch Dogs- Game Play and Release

Watch Dogs is published by ubisoft which is developed by Ubisoft Montreal. The game was released on 27th may 2014 for  Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

Game Play

In Watch Dogs the player is plays as Aiden Pearce in Chicago. Aiden Pearce is a highly-competent hacker and former thug.The game story is a little bit similar to Max Payne the player is seeking for justice for a violent family tragedy and does so by monitoring and hacking those that surround him in the city. 

Player will need to manipulate Chicago’s Central Operating System, known as CTOS. CTOS controls the majority of the  city’s technology and information as well as holding data on all the city’s residents.

The player will have a smartphone which can manipulate CTOS this means that you can
security cameras, download personal data, control traffic lights and public transport from the palm of your hand to achieve your goals.

You can explore chicago from the rooftops down to the city’s dangerous underground system. You have to hack Control Centres in order to access citizen profiles and the CTOS in each district, similar to the towers you have to scale in Far Cry 3 and the Assassin’s Creed series. 


"You’re going to see mundance, funny situations, see very dark secrets, we really want to make sure we pay homage to humanity, and we’re not critiquing them 100 per cent of the time. That would be bad," explained Ubisoft’s Creative Director, Jonathan Morin.



Far Cry 4- Game Play and Release

Far Cry 4 is published by ubisoft and will release on November 18, 2014. It is the successor of Far Cry 3 which was a big hit in the last year. The game is developed by Ubisoft Montreal, Kiev, Toronto and Shanghai ; Red Storm Entertainment for PS4, XBox One, PC, PS3 and Xbox 360. 

Game Play

Far Cry 3 is a shooting game. The players will find themselves in a breathtaking, perilous, wild region of the Himalayas called Kyrat. The player will be struggling under the regime of a despotic self-appointed king.  Using a vast array of weapons, vehicles and animals, players will write their own story across an exotic open-world landscape.


Transformers Rise of the Dark Spark- Game Play, Characters and Release

Transformers Rise of the Dark Spark is a game created by Edge of Reality and published by Activision. It is developed by Edge of Reality and and the fourth installment in the movie game series. The game may release on June 24, 2014 for Microsoft Windows, Nintendo 3DS, PlayStation 3, PlayStation 4, Wii U, Xbox 360 and Xbox One.

Game Play

It will be a third person shooting game. The game will have a single-player campaign that will let players choose whether they would like to affiliate themselves with the Autobots, to protect the Earth, or the Decepticons, to destroy the Earth. The multiplayer mode is known as the escalation mode, you should work together as four players to fight waves of increasingly tough enemies returns with upgradable defenses being added.     

Characters  

Autobots

 

  • Air Raid
  • Arcee
  • Bumblebee
  • Cliffjumper
  • Crosshairs
  • Drift
  • Grimlock
  • Hound
  • Ironhide
  • Jazz
  • Jetfire
  • Optimus Prime
  • Ratchet
  • Sideswipe
  • Silverbolt
  • Slug
  • Snarl
  • Strafe
  • Swoop
  • Warpath

 Decepticons

 

  • Blast Off
  • Brawl
  • Bruticus
  • Galvatron
  • Hardshell
  • Kickback
  • Lockdown
  • Megatron
  • Onslaught
  • Sharpshot
  • Shockwave
  • Skywarp
  • Soundwave
  • Starscream
  • Stinger
  • Swindle
  • Thundercracker
  • Vortex





Trailer







Fuse - Game Play, Characters and Release

Fuse is a four player co-operative action game developed by Insomniac Games and published by Electronic Arts on May 28, 2013 (US) and May 31, 2013 (EU) for PS3 and Xbox 360.The game follows a misfit team of professional mercenary agent called Overstrike 9.







The team have four members:

Dalton Brooks



Jacob Kimble



Naya Deveraux 


Isabelle Sinclair


These members are assisted by Lyndon Burgess, who guides the team under the alias "Oculus".
Overstrike 9 are hired by a client to secure Hyperion Base, and quickly discover that they are testing weapons using an alien substance known as Fuse. Soon they also need to stop the exploits of a rogue paramilitary organization called Raven, who are attempting to steal the Xenotechnology for their own purposes. The team,s pursuit for Raven make them to travel around the globe.

Gameplay

Fuse is a cooperative online or offline four player game. The LEAP feature of the game allows them to switch between the four players while playing,  there must be an A.I. controlled character available.
The game is split into two modes. Campaign follows the story of Overstrike 9 as they try to stop Raven from exploiting Fuse, while Echelon is a wave-based mode made up of twelve rounds set in six arenas based on Campaign battleground. Instead of being defensively-based like most Horde modes, Echelong encourages aggressive gameplay through randomly chosen round types such as Carnage, Priority Target and Critical Drop. The exceptions are rounds 6 and 12, which are always boss battles.

Every agents have their own special weapons;Dalton the Magshield, Jacob the Arcshot, Naya the Warp Rifle and Izzy the Shattergun. Each ones weapon have unique funcions.
Each character has seperate skill trees which are powered by Skill Points that are acquired by earning Fuse Points through killing enemies and accomplishing objectives. Once a character reaches a new level, the Fuse Points are converted to a Skill Points which can be used to upgrade items in each character's skill tree.

Metal Gear Rising Revengeance- Game Play, System Requirements and Release

Metal Gear Rising: Revengeance is an action video game, developed by Platinum Games and produced by Kojima Productions for the PlayStation 3 and Xbox 360. It is the ninth game in the Metal Gear series, with a plot set four years after the events of Metal Gear Solid 4: Guns of the Patriots.

The game focuses on fighting enemies using a sword and multiple subweapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can dismember cyborgs in slow motion and steal parts stored in their bodies. The series' stealth elements are also optional to reduce combat. The game was originally announced in 2009 under the title of Metal Gear Solid: Rising, and was intended to act as an interquel between the events of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots. This form of the game was to be produced solely by Kojima Productions. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima canceled it. A solution was found, in late 2011, with Platinum Games taking over development. Under the guidance of the new team, Metal Gear Rising: Revengeance was revealed, with a significant change in the play mechanics and storyline. Kojima Productions retained responsibility for the game's overall plot and Raiden's design.

This new PC version includes all three DLC missions: Blade Wolf, Jetstream, and VR Missions, in addition to all customized body upgrades for Raiden, including: White Armor, Inferno Armor, Commando Armor, Raiden’s MGS4 body, and the ever-popular Cyborg Ninja.

"CUTSCENES" option added to the Main Menu. Play any and all cutscenes.

"CODECS" option added to the Main Menu. Play all and any codec conversation scenes.

Menu option added to the CHAPTER Menu enabling user to play only the Boss battles.

"GRAPHIC OPTIONS" added to the OPTIONS Menu. Modify resolution, anti-aliasing, etc.
There is an option reading "ZANGEKI" that will modify the amount of cuts you can make.

System Requirements

Minimum:

OS: XP or Vista or 7 or 8
Processor: Intel Core i5 2400
Memory: 2 GB RAM
Graphics: Nvidia Geforce GTS 450
DirectX: Version 9.0c
Hard Drive: 25 GB available space
Sound Card: DirectX compatible sound card

Recommended:

OS: XP or Vista or 7 or 8
Processor: Intel Core i7 3770
Memory: 4 GB RAM
Graphics: Nvidia Geforce GTX 650
DirectX: Version 9.0c
Hard Drive: 25 GB available space
Sound Card: DirectX compatible sound card

Game Play

Raiden can make use of a variety of sub-weapons or items. These are included, but not limited to, Rocket Launchers, various grenade types including stun grenades and disguise items such as the cardboard box. These items are designed to be an aid to Raiden in certain situations. Clever use of these items is crucial to your success however.
The game's cutting system allows players to engage in melee combat, as well as to precisely slash enemies and objects at will along a geometrical plane using the "free slicing" Blade Mode. Virtually any object in the game can be cut, including vehicles and enemies, though elements of the environment were intentionally limited to structures such as pillars and walls to better facilitate the game. Entering Blade Mode produces a special targeting reticule in the form of a transparent blue plane which can be rotated and moved, tracing orange lines across the surfaces of objects to indicate exactly where they will be cut; it can also be used to enter a bullet time state, giving players the opportunity to precisely slash targets during moments of action, such as slicing through a falling target from multiple angles before it hits the ground. These features can be employed strategically, for example disabling opponents, finding weak points and gaps in armor, severing support columns to collapse ceilings or walls onto enemies, deflecting enemy fire, or cutting through objects to remove enemy cover. However, entering into Blade Mode reduces Raiden's energy to the point that if dropped to a certain level, it cannot be used. Across the story the player obtains the Ripper Mode, a state which enhances Raiden's power for a limited time facilitating the use of Blade Mode.

Raiden has the ability to parry attacks even when his back is turned, allowing him to counterattack enemies and perform multiple combos. The player also has access to a stealth mode called "Ninja Dash" which drastically increases Raiden's speed and allows him to climb certain areas. This allows him to strategically ambush an enemy rather than fighting head to head. Another key feature is called Zandatsu , and involves "cutting" through enemies and "taking" parts, energy, ammunition, items, and information from the bodies of dismembered cyborgs and robots. This maneuver can be employed when attacking an enemy during Blade Mode and helps Raiden gain energy. When completing a mission, the player will be rewarded with a specific amount of points depending on his or her performance and will receive a grade, with the highest being "S". These points allow them to buy upgrades for Raiden's equipment.

The player can carry out reconnaissance using a visor. Through this, the player can verify the areas and proceed to the objective avoiding contact with enemies. Hiding in a cardboard box makes sneaking easier for Raiden. Being spotted by an enemy triggers the "Alert Mode", in which Raiden is assaulted by multiple enemies for a determined time.The player also gains assistance from Bladewolf, a dog-like machine that gathers map information for Raiden.

Tom Clansys Splinter Cell Blacklist- Game Play, Characters and Release

Tom Clancy's Splinter Cell: Blacklist is an action-adventure stealth game published by Ubisoft. It is the sixth installment of Tom Clancy's Splinter Cell series and is the direct sequel to Splinter Cell: Conviction. It was released for Microsoft Windows, PlayStation 3, Wii U, and Xbox 360, in North America on August 20, 2013, Australia on August 22, 2013, Europe on August 23, 2013, and Japan on September 5, 2013.

The United States has a military presence in two-thirds of countries around the world. Some of them have had enough. A group of terrorists calling themselves The Engineers initiate a terror ultimatum called the Blacklist – a deadly countdown of escalating attacks on US interests at home and abroad.

Game Play

SINGLE-PLAYER

Splinter Cell Blacklist builds on the stealth roots of the franchise, while exploring new directions to embrace the realms of action and adventure. Players can define their personal play styles and be rewarded for those choices.

Ghost players want to remain undetected.
Assault players rely on instincts and firepower to deal with a situation.
Panther players strike lethally from the shadows in the most efficient and silent way.



CO-OP

Through the use of the Stategic Mission Interface (SMI), the lines between the Single-Player campaign and CO-OP are blurred as the narrative between Sam and Briggs is deepened. Earn in-game currency and unlock additional weapons or gadgets via specialized missions assigned by members of the Fourth Echelon.

Multiplayer

The "Spies vs. Mercs" competitive mode introduced in Splinter Cell: Pandora Tomorrow is again featured in Blacklist. The first look of this mode was announced to be presented on May 2, 2013 as seen in the puzzle reveal video.[6] Blacklist also features co-operative gameplay in which each mission can be accessed by talking with your crew inside the Paladin.


SPIES vs. MERCS (MULTIPLAYER)

Spies vs. Mercs is a unique multiplayer experience that innovates from the roots of the Splinter Cell franchise.

On one end, you have a team of agile, stealthy Spies looking to infiltrate a location and hack terminals to gather information, all while remaining undetected. On the other end, you have a team of heavily armed and powerful Mercs that must defend their terminals and stop the Spies from gathering the data by any means necessary.

Each team has different abilities and tools that they must leverage to outsmart their opponents, setting the tone for big rivalries and very fun competitive gameplay.


Character Bios

SAM FISHER

Sam Fisher knows exactly what he was made to be: a multimillion-dollar weapon developed by the US government to do what few others can do. Long before Third Echelon tapped him to be the first Splinter Cell agent, Sam was operating behind enemy lines, in situations where traditional rules of engagement didn’t apply. From Panama and the Persian Gulf to Bolivia, Columbia, Yugoslavia, and Kosovo, Fisher carried out missions which most American citizens would be horrified to learn about, should the US Government ever admit they occurred. A former Navy SEAL, Sam belonged to an elite brotherhood of warriors ready to sacrifice their lives in defense of America’s freedoms. Combat, espionage, and constant training have defined his adult life. His tactical experience has become part of his instinct.

Now, however, he stands alone, having rejected what his service had become and the mandates of those giving him orders. Having sacrificed everything for his country – his marriage, his daughter, his reputation, and his best friend – he finished his last assignment and walked away, a human weapon gone rog
ue. And the funny thing is, he almost didn’t become a soldier at all.


CHARLIE COLE

Equal parts brilliant and reckless (not on purpose – he just doesn’t think), Charlie has been getting himself in and out of trouble as a hacker since he was twelve. Far from a solitary introvert, Charlie enjoys a healthy social life and has a natural self-deprecating charm that he uses to defuse tension or make light of those who take things (and themselves too seriously).

Owing to his youth and focus on tech, Charlie hasn’t suffered many consequences in the real world so he’s pretty cavalier about the trouble he gets in. It’s hard to worry when you’ve been able to talk or tech your way out of any problem you’ve run into. It’s all just a game and Charlie always wins… well almost always. And when he doesn’t, well, Charlie will grow into a key member of the Fourth Echelon team but he’s got a lot to learn, including how to be calm under fire and how to keep focus when all breaks loose (especially when it just might be his fault).



GRIM

Anna Grímsdóttir (known as "Grim" to her friends in the NSA) is the technical operations manager at Third Echelon. Her role is to provide Sam Fisher with technical support in the field, as well as to analyze and interpret much of the electronic data. A skilled hacker, Grímsdóttir normally tries to remotely hack into an objective computer system before Fisher is inserted, or when not possible does it direct from Fisher's OPSAT connection to a computer terminal.

VIC


Victor "Vic" Anthony Christopher Coste is one of Sam Fisher's oldest friends. The two served together on SEAL Team Two in Iraq during the Gulf War in 1991. During their time in Iraq, Coste single-handedly rescued Sam from a hostage situation after he was captured by Iraqi forces during a disastrous mission. After leaving the Navy, Coste later became a private security consultant. He served as Sam's contact in Tom Clancy’s Splinter Cell Conviction®, giving him vital information and equipment during certain missions. Near the end of the game, Coste reunited Sam with his daughter Sarah. In Conviction, Coste also served as the game's narrator, retelling the story in a Black Arrow PMC interrogation room. The player also took control of Victor during a flashback to the mission where he saved Sam. Following Conviction, Vic and Sam are working together for Vic’s PMC, Paladin 9, taking contracts they believe in, as opposed to blindly following orders. That is, until the first Blacklist attack, where Vic is horrifically injured by a grenade when trying to protect Sam.