Showing posts with label Windows. Show all posts

Watch Dogs- Game Play and Release

Watch Dogs is published by ubisoft which is developed by Ubisoft Montreal. The game was released on 27th may 2014 for  Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

Game Play

In Watch Dogs the player is plays as Aiden Pearce in Chicago. Aiden Pearce is a highly-competent hacker and former thug.The game story is a little bit similar to Max Payne the player is seeking for justice for a violent family tragedy and does so by monitoring and hacking those that surround him in the city. 

Player will need to manipulate Chicago’s Central Operating System, known as CTOS. CTOS controls the majority of the  city’s technology and information as well as holding data on all the city’s residents.

The player will have a smartphone which can manipulate CTOS this means that you can
security cameras, download personal data, control traffic lights and public transport from the palm of your hand to achieve your goals.

You can explore chicago from the rooftops down to the city’s dangerous underground system. You have to hack Control Centres in order to access citizen profiles and the CTOS in each district, similar to the towers you have to scale in Far Cry 3 and the Assassin’s Creed series. 


"You’re going to see mundance, funny situations, see very dark secrets, we really want to make sure we pay homage to humanity, and we’re not critiquing them 100 per cent of the time. That would be bad," explained Ubisoft’s Creative Director, Jonathan Morin.



Tom Clancy's Division- Game Play and Release

Tom Clancy's Division is a game developed by Ubisoft Massive, Ubisoft Reflection and Ubisoft Red Storm and published by Ubisoft for Microsoft Windows, PlayStation 4 and Xbox One. It will be released on 2015.

Game Play

The game is related to two real world events, The Operation Dark Winter and Directive 51. In the game a disease is spread in US on a Black Friday which leads to the collapse of  United States in 5 Days. The player is an agent of a group called "Strategic Homeland Division (SHD), The "Division" for short that's from the name of the game is derived. The group was established to save the remains (also in online) putting them against artificial intelligence and other players.

Far Cry 4- Game Play and Release

Far Cry 4 is published by ubisoft and will release on November 18, 2014. It is the successor of Far Cry 3 which was a big hit in the last year. The game is developed by Ubisoft Montreal, Kiev, Toronto and Shanghai ; Red Storm Entertainment for PS4, XBox One, PC, PS3 and Xbox 360. 

Game Play

Far Cry 3 is a shooting game. The players will find themselves in a breathtaking, perilous, wild region of the Himalayas called Kyrat. The player will be struggling under the regime of a despotic self-appointed king.  Using a vast array of weapons, vehicles and animals, players will write their own story across an exotic open-world landscape.


Transformers Rise of the Dark Spark- Game Play, Characters and Release

Transformers Rise of the Dark Spark is a game created by Edge of Reality and published by Activision. It is developed by Edge of Reality and and the fourth installment in the movie game series. The game may release on June 24, 2014 for Microsoft Windows, Nintendo 3DS, PlayStation 3, PlayStation 4, Wii U, Xbox 360 and Xbox One.

Game Play

It will be a third person shooting game. The game will have a single-player campaign that will let players choose whether they would like to affiliate themselves with the Autobots, to protect the Earth, or the Decepticons, to destroy the Earth. The multiplayer mode is known as the escalation mode, you should work together as four players to fight waves of increasingly tough enemies returns with upgradable defenses being added.     

Characters  

Autobots

 

  • Air Raid
  • Arcee
  • Bumblebee
  • Cliffjumper
  • Crosshairs
  • Drift
  • Grimlock
  • Hound
  • Ironhide
  • Jazz
  • Jetfire
  • Optimus Prime
  • Ratchet
  • Sideswipe
  • Silverbolt
  • Slug
  • Snarl
  • Strafe
  • Swoop
  • Warpath

 Decepticons

 

  • Blast Off
  • Brawl
  • Bruticus
  • Galvatron
  • Hardshell
  • Kickback
  • Lockdown
  • Megatron
  • Onslaught
  • Sharpshot
  • Shockwave
  • Skywarp
  • Soundwave
  • Starscream
  • Stinger
  • Swindle
  • Thundercracker
  • Vortex





Trailer







Tom Clansys Splinter Cell Blacklist- Game Play, Characters and Release

Tom Clancy's Splinter Cell: Blacklist is an action-adventure stealth game published by Ubisoft. It is the sixth installment of Tom Clancy's Splinter Cell series and is the direct sequel to Splinter Cell: Conviction. It was released for Microsoft Windows, PlayStation 3, Wii U, and Xbox 360, in North America on August 20, 2013, Australia on August 22, 2013, Europe on August 23, 2013, and Japan on September 5, 2013.

The United States has a military presence in two-thirds of countries around the world. Some of them have had enough. A group of terrorists calling themselves The Engineers initiate a terror ultimatum called the Blacklist – a deadly countdown of escalating attacks on US interests at home and abroad.

Game Play

SINGLE-PLAYER

Splinter Cell Blacklist builds on the stealth roots of the franchise, while exploring new directions to embrace the realms of action and adventure. Players can define their personal play styles and be rewarded for those choices.

Ghost players want to remain undetected.
Assault players rely on instincts and firepower to deal with a situation.
Panther players strike lethally from the shadows in the most efficient and silent way.



CO-OP

Through the use of the Stategic Mission Interface (SMI), the lines between the Single-Player campaign and CO-OP are blurred as the narrative between Sam and Briggs is deepened. Earn in-game currency and unlock additional weapons or gadgets via specialized missions assigned by members of the Fourth Echelon.

Multiplayer

The "Spies vs. Mercs" competitive mode introduced in Splinter Cell: Pandora Tomorrow is again featured in Blacklist. The first look of this mode was announced to be presented on May 2, 2013 as seen in the puzzle reveal video.[6] Blacklist also features co-operative gameplay in which each mission can be accessed by talking with your crew inside the Paladin.


SPIES vs. MERCS (MULTIPLAYER)

Spies vs. Mercs is a unique multiplayer experience that innovates from the roots of the Splinter Cell franchise.

On one end, you have a team of agile, stealthy Spies looking to infiltrate a location and hack terminals to gather information, all while remaining undetected. On the other end, you have a team of heavily armed and powerful Mercs that must defend their terminals and stop the Spies from gathering the data by any means necessary.

Each team has different abilities and tools that they must leverage to outsmart their opponents, setting the tone for big rivalries and very fun competitive gameplay.


Character Bios

SAM FISHER

Sam Fisher knows exactly what he was made to be: a multimillion-dollar weapon developed by the US government to do what few others can do. Long before Third Echelon tapped him to be the first Splinter Cell agent, Sam was operating behind enemy lines, in situations where traditional rules of engagement didn’t apply. From Panama and the Persian Gulf to Bolivia, Columbia, Yugoslavia, and Kosovo, Fisher carried out missions which most American citizens would be horrified to learn about, should the US Government ever admit they occurred. A former Navy SEAL, Sam belonged to an elite brotherhood of warriors ready to sacrifice their lives in defense of America’s freedoms. Combat, espionage, and constant training have defined his adult life. His tactical experience has become part of his instinct.

Now, however, he stands alone, having rejected what his service had become and the mandates of those giving him orders. Having sacrificed everything for his country – his marriage, his daughter, his reputation, and his best friend – he finished his last assignment and walked away, a human weapon gone rog
ue. And the funny thing is, he almost didn’t become a soldier at all.


CHARLIE COLE

Equal parts brilliant and reckless (not on purpose – he just doesn’t think), Charlie has been getting himself in and out of trouble as a hacker since he was twelve. Far from a solitary introvert, Charlie enjoys a healthy social life and has a natural self-deprecating charm that he uses to defuse tension or make light of those who take things (and themselves too seriously).

Owing to his youth and focus on tech, Charlie hasn’t suffered many consequences in the real world so he’s pretty cavalier about the trouble he gets in. It’s hard to worry when you’ve been able to talk or tech your way out of any problem you’ve run into. It’s all just a game and Charlie always wins… well almost always. And when he doesn’t, well, Charlie will grow into a key member of the Fourth Echelon team but he’s got a lot to learn, including how to be calm under fire and how to keep focus when all breaks loose (especially when it just might be his fault).



GRIM

Anna Grímsdóttir (known as "Grim" to her friends in the NSA) is the technical operations manager at Third Echelon. Her role is to provide Sam Fisher with technical support in the field, as well as to analyze and interpret much of the electronic data. A skilled hacker, Grímsdóttir normally tries to remotely hack into an objective computer system before Fisher is inserted, or when not possible does it direct from Fisher's OPSAT connection to a computer terminal.

VIC


Victor "Vic" Anthony Christopher Coste is one of Sam Fisher's oldest friends. The two served together on SEAL Team Two in Iraq during the Gulf War in 1991. During their time in Iraq, Coste single-handedly rescued Sam from a hostage situation after he was captured by Iraqi forces during a disastrous mission. After leaving the Navy, Coste later became a private security consultant. He served as Sam's contact in Tom Clancy’s Splinter Cell Conviction®, giving him vital information and equipment during certain missions. Near the end of the game, Coste reunited Sam with his daughter Sarah. In Conviction, Coste also served as the game's narrator, retelling the story in a Black Arrow PMC interrogation room. The player also took control of Victor during a flashback to the mission where he saved Sam. Following Conviction, Vic and Sam are working together for Vic’s PMC, Paladin 9, taking contracts they believe in, as opposed to blindly following orders. That is, until the first Blacklist attack, where Vic is horrifically injured by a grenade when trying to protect Sam.




Assasin's Creed IV Black Flag- Game Play and Release

Assassin's Creed is a historical fiction action-adventure open world stealth video game series that consists of six main games and a number of supporting materials, as of 2013. The games have appeared on the PlayStation 3, Xbox 360, Microsoft Windows, Mac OS X, Nintendo DS, PlayStation Portable, PlayStation Vita, iOS, HP webOS, Android, Nokia Symbian Windows Phone platforms, and the Wii U.
Assassin's Creed IV: Black Flag is set primarily on and around the islands in the Caribbean Sea during the Golden Age of Piracy in the early 18th century, with the three major cities consisting of Havana, Nassau and Kingston.

Development

Assassin's Creed IV: Black Flag producer Martin Schelling and Mission Director Ashraf Ismail both stated that they began the project in the summer of 2011, with a pirate game as their focus. Ismail also stressed that they aimed towards a more historically accurate take on the era, including staying away from the stereotypical image associated with pirates, such as parrots, Krakens and plank-walking. The pair also explained that because the game was so radically different from its predecessor and that the scope and open-world gameplay was so different from the previous game, they opted for the project to be a numbered sequel as opposed to a spin-off that followed in the footsteps of the last numbered game, Assassin's Creed III. 

Gameplay



While the game is presented through protagonist Desmond Miles, the bulk of the game is played as Desmond experiences the memories of either Altaïr, Ezio, or Connor through the Animus. This provides a means of a diegetic interface for the player, showing Altaïr, Ezio, or Connor's health, equipment, goals, and other features as part of the Animus interface. The Animus is based on the player controlling the assassin to maintain the synchronization between Desmond and his ancestor's memories. Performing actions that go against the Assassin's way or dying breaks the synchronization, effectively requiring the player to restart at a previous checkpoint. Furthermore, the player cannot explore outside of areas that the assassin has not experienced yet. There are also abnormalities within the Animus from previous users of the device.

While playing as the Assassin characters, the games are generally presented as third-person in an open world, focusing on stealth and free-running. The games use a mission structure to follow the main story, generally assigning the player to complete an assassination of public figureheads or a covert mission. Alternatively, several side missions are available, such as mapping out the expansive cities from a high perch followed by performing a "leap of faith" into a haystack below, collecting treasures hidden across the cities, exploring ruins for relics, building a brotherhood of assassins to perform other tasks, or funding the rebuilding of a city through purchasing and upgrading of shops and other features. At times, the player is in direct control of Desmond, who by nature of the Animus use has learned Assassin techniques through the bleeding effect, as well as their genetic ability of Eagle Vision, which separates friend, foe and assassination targets by illuminating people in different colors. Through the Animus interface, the player can go back to retry any past mission already completed; for example, in Assassin's Creed: Brotherhood, the player achieves better synchronization results by performing the mission in a specific manner such as by only killing the mission's target.

The games use the concept of "active" versus "passive" moves, with "active" moves, such as running, climbing the sides of buildings, or jumping between rooftops, more likely to alert the attention of nearby guards. When the guards become alerted, the player must either fight them or break their line of sight and locate a hiding place, such as a haystack or a well, and wait until the guards' alert is reduced. The combat system allows for a number of unique weapons, armor, and moves, including the use of a hidden blade set in a bracer on the Assassin's arm, and which also can be used to quietly assassinate targets.